Here's a little idea I had about BSG rules, which may be rendered completely obsolete by something in Daybreak. But hey..
Cross-posting to the boardgamegeek forum: http://boardgamegeek.com/thread/1007661/making-personal-goals-more-like-personal-goals
I really don't like Personal Goals, conceptually.
They are completely backwards. Most of the time, even though it's called a personal goal, you have pretty much no incentive to fulfill its conditions unless the listed resource is specifically low. And due to the replacement clause, you are unlikely to even think about some of them until after Distance 6.
So here's my simple idea, instead of "Lose this resource at the end of the game" clause (untested):
At the end of the game, reveal all unfulfilled Personal Goals.
For each unfulfilled Personal Goal, destroy one raptor. If there are no raptors, lower one resource with the lowest value by 1 instead.
Note that this still only matters in a "Humans Win" situation. An unrevealed Cylon with a Personal Goal follows the same rules.
I think that this simple change isn't overpowered, yet still gives players just enough push to try and fulfill their personal goals early and often.
It also gives more incentive for protecting raptors after scouting is irrelevant, if you have Goals that may not be achievable.
Your thoughts?
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