Showing posts with label chaos in the old world. Show all posts
Showing posts with label chaos in the old world. Show all posts

Thursday, December 29, 2011

A Cosmic Encounter and a Chaotic Old World

Last night's "Play Games With Josh" happened, with 4 players...

Due to the fact that I got the latest expansion for Chanukah, we decided to drag out Cosmic Encounter for the first time in awhile.
It was Ghoul vs. Fungus vs. Filth (me) vs. Remora...
We played with all of the "Optional Stuff" except for Technology (I'm not sure I really like Tech anyway).. the Hazard Deck came up with some very interesting effects; the very first Hazard that came up created a permanent alliance between the Fungus and the Ghoul, which led to some danger in the Ghoul almost winning.
There was one very strange interaction where a card (I forget which) caused players to temporary swap powers for the encounter, but then the Fungus played the Sorcerer flare, which caused permanent swappage, and by the wording of the rules (and experience with VTES's situations of temporary control effects and permanent control effects happening simultaneously), we figured that the effects basically canceled each other out.
The Filth's power came in useful as a game-balancer; I attacked a planet in Remora's system which also contained a Ghoul ship, when those two aliens were tied at 4 foreign colonies apiece.. The Ghoul actually allied with me so that he could keep his total of 4, because when I won the encounter, the Ghouls on the planet had to go to other colonies. Pretty cool.

In the end, there was an anticlimactic Shared Victory between me and the Remora, based upon us both agreeing to play Negotiate cards and swapping colonies.
I think Shared Victories are one thing that make the game "iffy". I might try to play with a house rule that you can't share a victory except where an alien power/flare allows it, to avoid silliness like this, or like the game where 4 people shared a victory before the 5th player got a turn. But I'm not sure how to mediate it. Will have to think about a variant, or see if anyone in the N-year-history of the game has similar feelings and came up with something.

After that, instead of playing 7 Wonders (my other Chanukah gift game) or Risk Legacy or anything, we played Chaos in the Old World (Matt's copy).
We used the alternative cards from the Horned Rat expansion, but not the Horned Rat god.
This was my third time playing Chaos.
I was Slaanesh, and I had yet another lukewarm experience with this game that everyone seems to love.
I got into a situation that, by no apparent misplaying of my own, I had already fallen too far behind by turn 3 or so. I could not possibly win. A combination of dice not in my favor, the regions with Nobles getting ruined quickly because they were otherwise popular, etc.
Granted, Slaanesh has a very hard time of getting dial-ticks, and maybe it was my mistake for trying that strategy, but I really felt helpless again.
I still don't rate Chaos very highly, but I'm still not ready to completely give up on it. Maybe it's one of those games that takes several plays to "get", and maybe there is a way to come back from behind that I don't see yet.

Not trying to be such a Negative Nelly with this post .. it just turned out that way :)

Monday, February 7, 2011

TempleCon 2011 aftermath, Post #2: Chaos in the Old World

Chaos in the Old World is a game that a lot of local VTES players (and non-VTES players in the same extended circle) have been raving about for months, and especially recently. They love playing the game so much, they want to start a whole League to play over and over and over and over.
I have been trying to arrange a time to play it for a few weeks, and TempleCon was that time.
After the finals of the VTES tournament on Saturday, at 10-something PM, I sat down to play Chaos.

We got random characters. I was assigned Khorne, the Blood God.
I was basically told "Your job is to kill things. When you kill things, your dial advances, and that's how you win. Ignore all the other rules."

So I followed the advice of the experienced players.

Every turn, I sent out my armies to kill guys. I upgraded my Cultists to be able to fight. I smashed and smashed and my die rolls were awesome and I got Dial Advancements. Phases went by with "Corruption" and "Domination" and I zoned out.
It was basically just following a script, and that script missed a turn because of an Event Card that said "discard this and draw a new Event Card".
So, the last turn started, and I was 3 "ticks" away from victory, and you can only advance 2 "ticks" in a turn. So I couldn't do anything to win.
I passed in the "buy phase", got up, and started setting up BSG (See Post #3).

This was one of the most boring experiences I've had with a game. I don't feel like I made any choices that made any difference.
What was I missing? Comments are welcome.

I'm willing to give the game a second chance, playing a different god, and seeing if those other mechanics improve my enjoyment.

But so far, Chaos in the Old World ranks a mere GR in my book.