I promised you an Infiltration post, so here it is, a little bit late.
Way back on Father's Day, when our trip began to Maine, amongst my gifts were 2 games: Power Grid: The Robots (basically an official hack for playing 2-player Grid), and Infiltration , a game designed by Donald X. Vaccarino (who is also known for Dominion), and published by Fantasy Flight Games (who make a lot of games I like) in their Android universe (kind of Bladerunner/Cyberpunky).
So far, I've played 2 games of Infiltration: One with 2 players with my wife (the 2-player rules are just "each player uses 2 guys"), and one with 3 players at a gaming-centric bachelor party a few weeks later.
Hoping to play it some more.
I'm not going to go through the rules in detail; it's a pretty straightforward game.
Each "operative" wants to get in to the complex, collect "data", and get out before "security arrives". They use various action cards and item cards to move around and defeat minor obstacles, and the alarm level goes up each turn.
It could have easily been themed as "adventurers stealing treasure from a sleeping dragon" or whatever.
The game is very light. It is all about gambling between going further into the complex where the rooms are higher-risk/higher-reward, or just leaving with something. If you have zero data and you're the only one who escaped, guess what? You win! (Although that scenario is pretty unlikely)
The one FFG mechanic that is kind of dumb is how the data bits are randomly distributed.
There are over 100 cardboard chits, which are either worth 1, 2, or 3 units of data.
The as-printed rules say to turn them all upside down and shuffle them. And when you enter a room, take random ones and put them into the room.
That is really clunky.
By my second game, I ended up using dice to mark "how much data" is in a room, and grabbing the actual bits from a bag. That works way better.
So, the short story is that it's a fun, easy-to-learn, semi-random beer and pretzels game. Not a game you'd structure your entire game night around, but I'm still happy to have it.
It rates a basic GRRRR on the arbitrary rating scale.
So, I promised you some Batman!
In other news, I've been trying to pull myself back into videogaming, both with my PS3/Wii and with plans for a modern gaming laptop.
The first step has been to replace my old 60GB hard drive in my PS3 (one of the original "60GB model" ones with the PS2 hardware) with a 1TB drive. That procedure went a lot more smoothly than expected, despite fears of certain things not being backed up by the Backup Utility, etc. That documentation is really awful.
Anyway, I plan on maybe joining PlaystationPlus for a year, and downloading everything they've got for free. (You can't keep the free stuff if you don't keep paying, but it's definitely more than $50 worth of stuff)
But for now, I picked up a "new" game (catching up with the last few years): Batman Arkham Asylum, Game of the Year Edition.
I've only barely gotten started with it -- I've just faced off with Scarecrow and Bane (not the most comforting game sequences to have right before bed). But it is certainly keeping my attention, and making me actually look forward to turning on the PS3 again for more than just watching Blurays of BSG...
Regarding the gaming laptop, that purchase is still a few months away, and of course technology and prices are always fluctuating. I've got some pretty good ideas of what I need/want now, but it may even turn out that the PS3 scratches my itch enough that I abandon the PC gaming idea altogether.
We shall see...
Monday, July 9, 2012
Thursday, June 28, 2012
I owe you some posts...
After this weekend, which is a wedding that includes some gaming for a "bachelor party", I'll catch up with a few posts here, I swear. I also might dump some whining/speculation in here about my next PC..
Stay tuned!
Thursday, May 24, 2012
Alta Tensão, and the attack of Fat Willard
At last night's PlayGamesWithJosh session, my wife -- now finished with school -- finally got to participate.
Along with the 2 other "regulars", this made 4 of us.
The game on the table was Power Grid, and the Brazil map was chosen in honor of my wife's Brazilian upbringing. (and we used just the basic deck, no promos, all the rest of the standard stuff)
For those unfamiliar, the Brazil variant isn't much different from the basic game. It has more of a focus on "biogas" plants (represented by garbage, but the rulebook is very particular about calling it biofuel here).
When cards are removed from the power plant deck to balance for the number of players, all of the biogas plants must stay in. This actually becomes more relevant with fewer players, since with more players you are using all of the plants anyway. With 4, you remove 4, so it sort of mattered.
Additionally, you put plant #14 (a biogas-related plant) in a predictable location under #13 after setup.
Overall, including the refresh rates, the map ends up making Coal possibly the most expensive and scarce resource.
Of course, the distribution of cities is also different on the Brazilian map. We chose the eastern 4 territories, where there are 2 pockets of low-cost cities.
In the beginning, it seemed like Talita was making suboptimal decisions, buying more cities than she could power, pushing us quickly towards Step 2, and buying overly expensive plants. But she's smart and she definitely knew what she was doing.
Up in the northeast, Kevin was blocking me in like a good game of Go.
I'm not sure how much of a good choice that was for him, but it definitely made my life a little more expensive in Step 1.
Max, who wins a lot of games at PGWJ, was kind of on his own, doing his own thing.
There was a lot of battling over resources, meanwhile. There was even a point, late in the game, where all of the available Oil got bought up. Partly as an anti-Josh measure, partly by Josh to make sure I had the resources for later.
Biogas, interestingly, never got too expensive to handle. It does refresh quickly, but also not many people were powering cities with it.
We also ran out of plants during Step 3, which I don't think I've ever seen happen (although I haven't played PG all that many times, and mostly with 2).
This left everyone with the ability to power 18 cities, except for Kevin who could only power 17 (the minimum for game-end).
On the last turn, Kevin built his 17th city. But everyone else was able to build and power their 18th. First Max (with 22 Elektros to spare), then me (exactly spending all my money), then Talita, who had plenty of money remaining.
Winner, on money tiebreak: Talita!
So her strategy did work out in the end.
Parabéns!
Along with the 2 other "regulars", this made 4 of us.
The game on the table was Power Grid, and the Brazil map was chosen in honor of my wife's Brazilian upbringing. (and we used just the basic deck, no promos, all the rest of the standard stuff)
For those unfamiliar, the Brazil variant isn't much different from the basic game. It has more of a focus on "biogas" plants (represented by garbage, but the rulebook is very particular about calling it biofuel here).
When cards are removed from the power plant deck to balance for the number of players, all of the biogas plants must stay in. This actually becomes more relevant with fewer players, since with more players you are using all of the plants anyway. With 4, you remove 4, so it sort of mattered.
Additionally, you put plant #14 (a biogas-related plant) in a predictable location under #13 after setup.
Overall, including the refresh rates, the map ends up making Coal possibly the most expensive and scarce resource.
Of course, the distribution of cities is also different on the Brazilian map. We chose the eastern 4 territories, where there are 2 pockets of low-cost cities.
A quick aside:
Dinner for the evening was from the Neapoli Cafe, by Kevin's suggestion.
Their signature sub is called the Fat Willard:
Grilled chicken tenders, Mozzarella sticks, seasoned fries, marinara sauce, topped w/melted cheese on warm garlic bread
I had to try it. My brain is happy that I did. My body.. is still processing it. I can hear my arteries creaking. ... I will definitely have to try this again. :)
In the beginning, it seemed like Talita was making suboptimal decisions, buying more cities than she could power, pushing us quickly towards Step 2, and buying overly expensive plants. But she's smart and she definitely knew what she was doing.
Up in the northeast, Kevin was blocking me in like a good game of Go.
I'm not sure how much of a good choice that was for him, but it definitely made my life a little more expensive in Step 1.
Max, who wins a lot of games at PGWJ, was kind of on his own, doing his own thing.
There was a lot of battling over resources, meanwhile. There was even a point, late in the game, where all of the available Oil got bought up. Partly as an anti-Josh measure, partly by Josh to make sure I had the resources for later.
Biogas, interestingly, never got too expensive to handle. It does refresh quickly, but also not many people were powering cities with it.
We also ran out of plants during Step 3, which I don't think I've ever seen happen (although I haven't played PG all that many times, and mostly with 2).
This left everyone with the ability to power 18 cities, except for Kevin who could only power 17 (the minimum for game-end).
On the last turn, Kevin built his 17th city. But everyone else was able to build and power their 18th. First Max (with 22 Elektros to spare), then me (exactly spending all my money), then Talita, who had plenty of money remaining.
Winner, on money tiebreak: Talita!
So her strategy did work out in the end.
Parabéns!
Thursday, April 12, 2012
Frakkin' Toasters!
That was an intense game of BSG last night.
As President Baltar, I ended the game with 5 You Are Not A Cylon cards. Is that some sort of record?
We had a 5-player game, with 2 newbies on board. We decided to play with the base game, Destination Kobol, all the rest of Pegasus except for Cylon Leaders, and the Cylon Fleet Board from Exodus (plus all of the crises, skillcards, characters, etc); regular old Loyalty with Pegasus-style Executions.
The game was Baltar (me) -> Helo (Max) -> Starbuck (Kevin) -> Kat (Sean) -> Tory (Andrea)
Admiral Helo tipped his loyalty a little bit early, when he was forced to discard cards and didn't choose to dump the Treachery he had picked upf rom an earlier crisis. Good eyes, Kevin!
So, Helo was brigged early and stayed there until he decided Revealing was his best option.
It wasn't until the Sleeper Phase that Starbuck joined the toaster crew..
They also managed to get 2 of the strongest Super Crises.. Bomb on Colonial One (which we thankfully passed) and Fleet Mobilization (which we also passed, but it was too late).
Long story short, with our severe shortage of Engineering, we were unable to repair the ship quickly enough. In the end, we were swarmed by Raiders, at a mere distance of 4, and were blown to smithereens.
Our one hopeful moment was a very well-rolled nuke, which blew up 2 Basestars, 6 Raiders, and 2 Heavies at once. Unfortunately, that didn't pan out in the long run...
Thursday, April 5, 2012
PGWJ, April Fool's Week edition
This week was a PlayGamesWithJosh session that I think is worthy of a brief report...
We had our usual core of 3 players. Myself, "Uncle" Max, and "KatⒶstrophe" Kevin.
Good Recruiter Kevin almost got us another 4th (like he did last week) but unfortunately she bailed.
Nonetheless, we got some serious gaming done with 3 people.
It started with 2 rounds of 7 Wonders, which was originally a way to pass time until the 4th arrived.
The jury is still out on Leaders, and we didn't use them for either game.
The games passed quickly.. the first game ended in a tie which I won on money, and I somehow managed to win the second game as well. This is also notably the first time I've ever seen Max end a game with a negative (or even low) Military score.
Next. thanks to the first episode of Wil Wheaton's new TableTop web-series, we got out my gigantic box of boxes of Small World.
(I should post a picture of that ridiculously over-organized setup)
I have all the expansion stuff of SW from before Underground came out. Again, coincidentally, we played without the Leaders expansion for a game, and we also didn't use the Tales & Legends "Event Deck" (which I have never used).
I don't remember the entire progression of race/power combos, but one notable appearance was Kevin's Seafaring Priestesses, with the power to build a literally indestructible (until you go into decline with your second race) tower in decline. One of my favorite combos, but it turns you into a big target. The tower ended up with only a value of 3, after planned attacks against it.
In the end, Max won by a single coin.
And cleanup was a breeze! Thanks, Really Useful Boxes!
Finally, we played Power Grid.
We used the Korea map, which I had bought but never tried before (and no, Matt, we didn't use your house rules on this; we used the rules as printed).
The 2 markets really made it interesting, especially after I made a relatively early nuclear plant grab.
Somehow, despite my constant math errors (which all got corrected), I managed to pull a win out..
Also minorly notable: We were somehow missing the entirety of the coal cubes, so we used blue houses instead. Luckily, I was able to find them in the back seat of my car in a hidden Really Useful Box (transportation incident from last time I brought the game somewhere).
Next week, despite dietary restrictions, I think we might have an even better turnout. Can't wait!
Thursday, March 22, 2012
Rex: Final Days of an Empire, first day
Yes, I bought Rex.. and yes, despite the universe trying to intervene, we got to play it once.
But with only 3 players.
Even with 3 players, it is a great game with lots of subtlety.
The Jol-Nar vs. the Lazax vs. the Sol Federation abilities combine nicely with their strengths and weaknesses.
As the Jol-Nar, my only issue is that my memory isn't perfect. FFG changed the original Dune rules so it is now illegal to write things down, so I had to remember where all the cards went in the Bidding Phase. With 3 players it was sort of easy to manage, but with 6 I can imagine the Jol-Nar are going to have some trouble keeping track.
The Sol Federation won (with the normal victory conditions) and the game took maybe 2 and a half hours, including interruptions and rule questions..
Unfortunately we didn't get to see any of the alliance mechanics, but hopefully we will be able to have a bigger game -- MAYBE even six players?! -- next week or some time in April.
But yes, the game has many aspects I enjoy in "gamer games". Unique powers, territory control, interesting combat mechanic, even aspects that feel like Risk Legacy without the permanent changes. (although that's a whole separate thread to think about..)
Highly recommended so far.
A rating of GRRRRRRR on the arbitrary rating scale :)
Saturday, March 10, 2012
Go Go Gadget ... what?
Another little diversion from the gaming-related talk, but sort of on-topic.
Talk about First World Problems!
I've sold off most of my VTES collection, and I have made enough money that I want to reward myself with a gadget of some sort.
Edit: Please think of this more like a "fantasy rant" than a real shopping list... I'm not sure whether I'm actually going to buy something "big" or not...
I was originally thinking about replacing our Home Theater In A Box with a proper receiver and speakers, but after doing a fair amount of research, it seems like it's still too much cost and setup hassle for the amount of improvement it would give our little living room.
I'm not incredibly interested in a tablet right now; my ipad2 and my Galaxy Nexus (call it a 4-inch tablet with phone capabilities) exactly fill that niche for me.
It's all the rage right now, but a wifi ipad3 or full-sized Android tablet wouldn't add much.
And although I'm vaguely interested in a 4G-enabled tablet (whether Apple or Android or other), the data plan would exceed my new "buffer" of money within a few months. And then I'd be 'stuck' with it as a new long-term expense.
I could also get a new laptop (or wait for a Windows 8 tablet/desktop hybrid device thing); my primary 'Windows PC' these days is a good-enough-for-browsing-and-email netbook/laptop hybrid. But see the "gaming PC" comment below, and we've got no shortage of 'computers' in the house.
Another idea is more of an "un-gadget"; I've seriously considered adding a "free phone with no data plan" to our family plan, to assure that no matter how much I mess with my primary 'phone' (currently the Galaxy Nexus), I can still make and receive calls. That would still add a minimum of $9.99 a month, though, and I honestly don't make and receive regular phone calls very often at all. Also, if I chose this option, I think I'd wait to see what Verizon says about their shared data plans. If I could get a "free" Android phone and still not have to pay more for data, at least it would be able to sync contacts.
Instead of a gadget, I could buy more boardgames. There are certainly a few on my list that I wouldn't mind owning. But I still have to catch up with playing the ones I've already got :)
Same goes with videogames, really; I haven't turned on the PS3 or Wii in weeks, never mind my supposed "Gaming PC" which I updated a couple years ago and has mostly been doing nothing since then... Of course I could get something new and video-gamey and use it as motivation to get back to digital gaming, but there's also the fact that most new video games just don't interest me, and I suck at online twitch-factor games :)
A truly "unthinkable!" idea is to -- gasp -- save the money instead of searching out for something to buy just because it's shiny. And save it for guilt-free small purchases here and there, or for the next big thing I haven't discovered yet. But seriously, I would like to buy myself something symbolic for crossing this threshhold, even something tiny.
All that being said, your thoughts?
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