But with only 3 players.
Even with 3 players, it is a great game with lots of subtlety.
The Jol-Nar vs. the Lazax vs. the Sol Federation abilities combine nicely with their strengths and weaknesses.
As the Jol-Nar, my only issue is that my memory isn't perfect. FFG changed the original Dune rules so it is now illegal to write things down, so I had to remember where all the cards went in the Bidding Phase. With 3 players it was sort of easy to manage, but with 6 I can imagine the Jol-Nar are going to have some trouble keeping track.
The Sol Federation won (with the normal victory conditions) and the game took maybe 2 and a half hours, including interruptions and rule questions..
Unfortunately we didn't get to see any of the alliance mechanics, but hopefully we will be able to have a bigger game -- MAYBE even six players?! -- next week or some time in April.
But yes, the game has many aspects I enjoy in "gamer games". Unique powers, territory control, interesting combat mechanic, even aspects that feel like Risk Legacy without the permanent changes. (although that's a whole separate thread to think about..)
Highly recommended so far.
A rating of GRRRRRRR on the arbitrary rating scale :)
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