Thursday, April 9, 2015

Mobile Adventures, Chapter 1 and a half

The new iphone arrived today!

Initial setup has begun (but is stalled; see below).

First off, powering on the phone for the first time took an awfully long time. Several minutes.
One would think that maybe it was formatting the (usable part of) the 64GB userspace.

That worried me a bit.. But as soon as I saw the "Hello", I started getting to work.
I answered all of the questions, set up Apple Pay and iCloud, and still had trouble with the fingerprint scanner but eventually got it working (although it required me to take off the protective plastic before my real screen protector comes tomorrow).
And then I was presented with a very familiar iphone home screen.

Now what?

After confirming that Safari was working (on wifi) -- and had my Chrome bookmarks, which I forgot I had already set up to sync with icloud -- the next step was to actually make a call!

I dialed my home number.

And got connected to the T-Mobile customer service center.

Hrm.
So OK, I followed the prompts and figured there was something I needed to do to finish activation.
I said "Activate a new phone" to their prompt, and got through to an operator.
He told me that, yes, he needed to activate the new SIM card.
Could I remove the SIM and read him the numbers on it?

Well.. uh.. no, I'm calling you from this phone!

So I had him call back on the landline, successfully removed the nanosim, and somehow found a good enough light source and still have good enough eyes to read off the gigantic stream of numbers on that tiny sim:


Success!
The phone worked. I was able to make calls. Thanks, operator dude.

Let me try all the other stuff out..

iMessage: check.
Hotspot: check.
Visual Voicemail... what? voicemail shows a keypad and dials the vm number?

I called support back. They did some fiddling on the account, told me to reboot multiple times, Reset Network Settings, reboot again, but still.. the "default" iOS Visual Voicemail was nowhere to be seen.

She said it might take awhile to get working, and she'll call me back in a few hours to confirm.

So, meanwhile, I'm not touching anything on this phone. I can't afford to start configuring anything and need to do another reset (or worse, get an entirely different phone).

Hopefully this will resolve itself. It's such a stupid little thing, but I thought it was a standard feature of iphones...

For now, hopefully I'll at least be able to use the iphone as "a phone" + "a mobile hotspot for my old android tablet to do my networky things"...But I assume this should be a relatively easy fix anyway.

Stay tuned!


Tuesday, April 7, 2015

Mobile Adventures: Migrating carrier and platform all at once. Chapter 1

I've been a Verizon Wireless customer since Verizon Wireless existed. And I've had the same mobile phone number for all this time.

My first "smartphone" (my 3rd or 4th actual cell phone) was the good old Palm Treo. After fumbling around for a couple of years with a Palm III, modem, and patch cable to my Motorola StarTAC, this phone was a real dream come true. It combined the PalmOS I was used to and a phone in one "small" package.

When I was up for phone renewal, and the iphone was still an unproven first-generation device that didn't even have 3G capability, I decided that I didn't see the huge deal about smartphones anymore, was a little tired of the phone "app" being able to crash, and instead I took upon myself the LG Dare; a "feature phone" with a touch screen that pretended to be smart.

But then came Android.
When I was up for upgrade from my Dare, I sided with my nerdy Linux instincts -- as well as the physical keyboard slider -- and got the original Motorola Droid.
I loved that phone. I rooted that phone. I wish I could have kept it forever.
But it did have a few flaws -- mainly a lack of RAM -- and I also eventually broke its USB port so it could no longer charge :(

But in the last days of my Droid, there was a new hope.. the Galaxy Nexus. NEXUS! A line of Android phones for developers with pure un-skinned Android, "guaranteed" to get the latest updates directly from Google!  A cool curved screen!

Sadly.. as much as I loved this phone as well.. it never lived up to the Nexus name. Verizon held back on updates. I eventually did (begrudgingly) root it, but it was never perfect.
I began to get jealous of my iphone-having friends, with their consistent interfaces and easy backup that didn't require "jailbreaking". But that screen.. with my experiences in Android so far, the iphone was too small and had too few buttons.
So I bought an ipad, to have "the best of both worlds" (in theory).
And that would keep me with Android for another generation.

After an unfortunate incident with a treadmill and a headphone cable in the gym, I lived for 6 months with a cracked-screen Galaxy Nexus. Despite the fact that I was paying for the replacement insurance, I didn't want to pay $99 for a refurbished replacement _and_ worry about my backup hacks not working.

And I waited..

The Note 2 looked interesting -- a mini-tablet that also worked as a phone, to satisfy my Android Tablet desires at the same time as carrying a single device around.
But it was near the end of its life cycle.
So I waited for the Note 3.

And that's what I have now.

Side-note which becomes important later (the story is almost over, don't worry):
Somehow, when I bought the Note 3, there was a mix-up with the SIM card and they never marked me as "on-contract". So I was on a month-to-month agreement with Verizon, and could break with them at any time.
Except my wife, currently with her iphone, had just signed a new contract as well.
That made it tricky.

And for all the hatred I held toward Verizon, they still without a doubt had the network with the best coverage.

Nonetheless, after a year and a half with my Note, we were having a discussion on how to save money, and the subject of cell phone bills came up.
A friend had recently switched to ting.com's "GSM Beta", so we'd talking about the T-Mobile network.
At this point, out of abject curiosity, I found T-Mobile's "Test Drive" program, something I wish existed for all carriers: They send you a free iphone for a week, with unlimited talk/text/data. You do whatever you want with it, and bring it back.
Signed up for it.
And, to my surprise, the network wasn't half bad! There were still a couple of dead spots, but in the name of saving money, those were worthy sacrifices. Where it did work, it worked at-least-as-well as Verizon, if not better data performance.

OK, I was sold on the network! And my wife was kind of sick of hearing about it, but she was on board.
The good news (which turned out to be moot; I swear this story is short!): newer Verizon phones, like the Note 3 and definitely the iphone, are unlocked for GSM networks and "just work" (sort of) on T-Mobile's network.
There were mixed reports on whether the Verizon Samsung Galaxy Note 3 would work on T-Mobile (spelling it out for search engines) . But it would at least get a voice signal and maybe onto the HSPA+ network. Good enough.

As for ting vs. T-Mobile?  Yes, ting gives you a lower monthly bill on paper, but T-Mobile has the benefits of data roaming and crazy promotions (like 2 lines with unlimited everything, still way cheaper than Big Red).

So we pulled the trigger! T-Mobile would even pay off my wife's Early Termination Fee if we traded in a phone. I've got this fully-functional Galaxy Nexus sitting around, right? Even though it has a cracked screen, they just have to take it. Right?

So we got all ready to go to the T-Mobile store. Walked in. Told them we wanted to switch..
First, I asked if I could try an appropriately-sized SIM card in my phone to see what would happen. Lo and behold, it got a connection.. on the H+ network, but -- again -- that's good enough for my usage if it means saving money on a new phone for awhile.
So we said "Yes, let's do this".
"Oh, in case you didn't hear, just like last week or so we changed the trade-in policy so the phone has to be in perfect condition. Do you have something to trade in?"
So.. no, they would not take my Galaxy Nexus. :(
But the thing about iphones.. one of the things that I really envied about iphones .. you can back it up, wipe it, and restore a pristine image of your backup without shenanigans, including the current state of your open apps.
So my wife was more than willing to make the ultimate sacrifice, and upgrade her Verizon iphone 5s to a T-Mobile-branded iphone 6.

And that's where we were until about last week. No major problems on the network, she's loving her phone, my phone is working and -- surprise surprise -- it even got onto T-Mobile's LTE band!
There are a few flaws with my phone on the network. The special control codes that start with * don't work. I had to modify the DTMF Tones setting to get touchtones to work at all.
Some other minor stuff.
And I still suspect that my phone's antenna is just adequately picking up the T-Mo signal while any newer phone could be better.

And I'm generally frustrated with Android, especially in the Verizosphere.  My phone is stuck on 4.4.4 until Verizon (yes, they still control my updates) decides that my phone is lollipop-worthy.
Good luck with that.

So... fine.. especially due to the T-Mo "jump" program (wherein I can trade my phone in after I've paid half the price to get the next big phone), here goes a year-long experiment.
Thus begins my transition from android (galaxy note 3) to ios (iphone 6 plus), and I'll be trying to document it here on my blog.

My plan is to still keep my Note 3 around as a wifi-only "mini-tablet", and certainly not re-pay for paid apps on a different platform if I can help it. But to use the iphone as a primary phone, and see where it takes me.

The new phone should arrive Thursday, but I may not start using it until next week when the case arrives (the phone is effectively "leased" now, so it's extra important to keep it in pristine condition).

Did you actually read this far? Thanks for caring!




Friday, June 13, 2014

Do you wanna have a game night?

The idea for this song popped into my head the other day, it's been stuck in my head ever since, and I just had to write it down somewhere.
If I had any singing or video-editing talent, I might even do something on youtube with it.
If you don't know what this is a parody of, congratulations for avoiding pop culture.
Feel free to share as long as you attribute it to me :)

And no, it's not directed specifically at my gaming group, no matter how much it resembles reality...


Do you wanna have a game night?
A song parody by OssianGrr

Do you wanna have a game night?
Whatever should we play?
I'll set up Lords of Waterdeep,
or BSG,
Formula Dé...

We used to do this weekly,
But now we don't.
You don't have to tell me why.

Do you wanna have a game night?
(It doesn't have to be this weekend...)

[Zero new messages in your inbox]

...OK, Bye....

[Later...]

Do you wanna have a game night?
I just bought a brand new game.
While I could sit home all alone,
and play Hearthstone,
It's just not the same.
["Greetings, friend." "I will crush you!"]

I'll just unwrap the plastic
And read the rules,
And pop out the cardboard guys...
[Pop pop pop pop]

[Cut to montage of graduations, weddings, babies, moving, other grown-up real-life stuff]

[Later...]

Come on, I know you're out there.
You haven't unsubscribed.

Quorum's only 2 or 3.
(Well, ideally, it's 4 or 5.)

The gaming group is shrinking,
It's just you and me.
What are we gonna do?

Do you wanna have a game night?

Wednesday, May 21, 2014

Blind Thoughts on D&D "5th Edition"

(I always start my blog posts with something like "Hey, I haven't updated this in awhile. Here's some real content!")

Hey, I haven't updated this in awhile. Here's some real content!

So there has been a buzz for the last couple of years about "D&D Next", "Fifth Edition", or whatever you want to call it.
And the other day, an official release announcement was made.

I know very little about this new version of D&D. There are only 2 mechanical differences that I know about so far:
  • Critical hits are a lot more straightforward. Crit on a 20, and damage is "full damage for the weapon, plus an additional die" rather than x2/x3/x4/x2+x2=x3 stuff.
  • In place of a lot of bonuses/penalties, you instead have an "Advantage" (roll 2d20 and take the higher value) or "Disadvantage" (roll 2d20 and take the lower value).
I'm sure there are plenty more minor differences from 3.5 like this one.

And here is the major question on everyone's minds:

"Why?"


When D&D 3rd Edition came out, and especially relevant to 3.5, Wizards of the Coast released the rules and other non-setting-specific minutiae under the OGL.
The intent of the OGL, as far as I understand it, was to create 3.x-compatible content. Supplements, Settings, Adventures, etc. And in that, it was successful.

But then came Pathfinder

And everything changed.
Paizo, the minds behind Pathfinder, took the OGL to its extreme, which (I think) WotC did not expect.
Pathfinder was not only a concerted effort to streamline and improve some maligned D&D 3.5 rules, but the rules were kept entirely "open".
With Pathfinder, the entire rules -- and some of the setting -- are available for free (legally), online. Physical core books for Pathfinder are "nice to have", but they are not necessary to play the game. This makes the game a lot more accessible to players. 

So then came Fourth Edition

Disclaimer: I have never played D&D 4E. 
In what I believe to be a gut-reaction to this "technically legal abuse" of the OGL, Wizards of the Coast had a drastic response. Fourth Edition rules barely resemble Third Edition. They are a completely different game, and not under any sort of open license.
The specific rules of D&D 4E have not been extremely popular with experienced roleplayers; die-hard D&D Nerds stick with older editions, or Pathfinder.

Where does "Fifth Edition" Fit?

Wizards of the Coast are not calling the new edition of D&D "Fifth Edition". They're not calling it "Next". It's just "Dungeons & Dragons".
From what I understand of it, it resembles 3.5E a lot more than it does 4E. But is just different enough that it can be legally separate from the OGL.
But then the question is obvious: Even if the rules are better than 3.5 in some way, why should I pay $150 for the core books of D&D when I can play Pathfinder for free?
That isn't to say $150 is a lot of money. I think it is a very reasonable price for a game that doesn't expire and has infinite possibilities.
But $150 is still > $0. And Pathfinder's not bad (it still has some flaws, but it's built on a lot of good optimization ideas).

So the only logical conclusion is...

Marketing and Support

Despite the flood of games out there on the market, "Dungeons and Dragons" is still the name you think of when you think of fantasy RPGs. Even Pathfinder players will say they're playing D&D.
That's one major advantage Wizards has in the space. 
They also have Hasbro behind them, which I'm sure is happy to assist in selling more books.

But even then, 5E has to stand out over the other options. Wizards has to use their massive budget and name to supply the community with extras they can get nowhere else: Online tools. High quality miniatures. Accessories galore. Sponsored events. Whatever you can think of.

If Wizards can not pull this off, then 5E will be a failure. Sure they will sell some books. Sure there will be enough player word-of-mouth to say "hey, this system is really good". But unless they can do something that really pushes the nerds back to WotC as strongly as Paizo pulled them away from 3.5, this new edition will simply never take off.




Monday, December 9, 2013

Purchases Made

So, after the gaming weekend (see the synopsis below), I have indeed made some purchases.

I decided to buy Lords of Waterdeep! And even though I hadn't tried the expansion yet, I figured I'd just go ahead and get that out of the way, along with the single promo card available on BoardGameGeek.
Hopefully the game will arrive within the next few days, and even more hopefully, maybe I can convince the wife to try it out ;)
(It may even be on my son's level sooner than I think...)

I also threw Love Letter into the order, because I've been meaning to. It's a $10 game that keeps coming up on suggestion lists...

Maybe you can come by sometime and play with me? :)

Chris-A-Con Recap

This past weekend, I had the pleasure of being able to play lots and lots of boardgames.

Spoiler: No BSG!

Here are the highlights; if you want pictures, I have a few, but most of them are blurry or not very interesting.


First up was Smash Up, a game that is on my wishlist because of its silliness.
Zombie Bear Cavalry (me) vs. Ghost Wizards vs. Steampunk Pirates vs. Ninja Dinosaurs.

Not sure if Zombies + Bears was a good combo or not. Zombies like to be destroyed and come back, and Bears like to be indestructible. But whatever.

It was a fun game, but it lasted a lot longer than expected.
The rules are a little bit unclear on what happens when there's a tie, so we kept playing until somebody had the most points for an entire round around the table. This led to some semi-cooperative strategies, where 3 players would work together to make the game go on longer.  So it was about a 2 hour long game.
I don't think that usually happens.

Ossian's review: GRRRR . Would play again, but might not buy.

Sentinels of the Multiverse came next. A cooperative superhero game. It is beautiful, but I'm not sure about it.
We played against the easiest villain (according to the experienced players; Baron Blade?) and it was a little too easy. We reprised the game on Sunday and played against Miss Information, and the game was a lot more tense (we did win but barely).
As far as pure cooperative games go, it told a good story but I wish it could be tweaked just a little bit so the bad guy could make choices, a sort of traitor mechanic.

Ossian's review: GRRR . Would go along with a suggestion to play this again, but wouldn't go out of my way for it.

And then came Takenoko , a game I brought. My gardener's head snapped off in a 5-year-old incident, so this was the "Chewbaccanoko" version. Still, gameplay was great, and it was a nice little filler-with-some-strategy game. My first time playing with 4 players and I loved it.

Ossian's review: GRRRRR. I own it, and I recommend it.

After that came Lords of Waterdeep, a game I specifically wanted to try out, and Dan had brought.
We played the base game, and I really liked it.  I don't play very many Worker Placement games, but I thought that there were plenty of interesting choices, and while I lost, I had a good time. I had the Lord who wanted me to build buildings, and maybe focused a little too much on that, for not enough reward.
Had an excellent time with this and will buy it.

Ossian's review: GRRRRR. More fun than anticipated. Will buy, and consider blindly buying the expansion as well.

The final game of the night was Super Dungeon Explore. I actually picked this game to play, and I think I regret it.
It was a nice-looking game, and the theme is cool.  But the game might be one of those where it really doesn't get fun until people really understand the rules. Too much fiddly "what does this keyword mean?" etc for not too much gain. By the time I had figured out what was going on in any way, my character was dead.
I'll pass on this one, especially for the price.

Ossian's review: GRR. I don't want to play this again. But it's a game, and I'll play it if it's the only option.

On Sunday, as I said, we played Sentinels of the Multiverse for a second time.
Also played an incomplete game of Agricola (we stopped when one player was clearly far ahead and more people had shown up so we could switch games).
I had never played Agricola before, surprisingly.. but after playing Lords of Waterdeep, the Worker Placement mechanic was still fresh in my mind.
I have to make direct comparisons between these 2 games because they are so similar yet so different.
Lords has a more-focused goal, where Agricola is all over the place.
Every Lords card follows a pretty small set of rules, where Agricola cards can have a ton of text.
Comparing these games is like comparing San Juan and Race for the Galaxy. In that case, I much prefer San Juan because I don't have to worry about what all those icons and special rules mean.
In the case of Agricola and Lords, it's not quite as clear of a distinction.
I liked both, but I think I liked Lords more. I would totally play Agricola again, but probably won't buy it any time soon.
If I do ever buy Agricola, I'll also feel compelled to collect all of those mini-expansions. It's just my nature.
So I'm safer staying away from buying it.
That being said, if you see it on my amazon wishlist, I wouldn't be disappointed to receive it ;)

Ossian's review: GRRRRr. Would play again. It was really good. Maybe I'm a bigger fan of Worker Placement than I realized. May buy in the future, but not yet.

So, that's basically it for now.

As some bonus content: One game that we did not play, which I still might buy, is Formula D. It's a game about car racing, which of course my 5-year-old son is really into anyway. When I think he can handle something slightly more complex that his rule-less playing with Hot Wheels, maybe I'll pick this up. Perhaps an appropriate Father's Day gift... :)



Monday, September 23, 2013

Breaking Bad ending predictions...

So yeah, that spoiler thing seemed to work. If it did, click the button below to see more. If it didn't, and if you care about plot points up through the second-to-last episode "Granite State", do not read below this line: