Thursday, July 14, 2011

PGWJ Update July 13, 2011

Blogs are still different enough from Circles that I'll continue to update this..
By the way, if you want a G+ invitation, leave a comment here or email me.

Anyway, last night, two enthusiastic humans came over ready to play a game of BSG.
Unfortunately, it just ended up being the 3 of us. Me, Shaun, and Sarah.

I don't need to tell you, 3-player BSG is not worth opening the box for.

I didn't sell 3-player Power Grid very well.
And neither of them had played Dominion before, and seemed more excited about that. It's probably the best-balanced-for-3 game in my collection anyway. Or at least in the top 3. (Don't ask me for a list; I made that number up).

We played 2 games.
The first game was the base-game Suggested Layout. Cellar, Militia, Moat, etc.
Not-too-surprisingly, even trying to hold back, I won that game by a significant margin. I specifically did not coach them through it.

The second game was chosen all-random except Alchemy and Black Market.
From memory, these were the cards in no particular order:
Fortune Teller
Hunting Party
Ghost Ship

Very Nasty indeed!
Not much in the way of +cards/buys/actions, and so many attacks.
It should go without saying that the Curse deck was exhausted.
Fortune Teller followed by Jester was a frustrating sequence, guaranteeing the gift of a Curse. And Jester on its own definitely accelerated the emptying of piles.

The game ended with Shaun as the big winner, something like 21-11-7, after 3 piles had been depleted and maybe 3 Provinces had gotten purchased total.
We were definitely very close to at least one person ending with a negative score.

Dominion is still strong, don't be a Kingdom Hater...

1 comment:

  1. I enjoyed that second game with the vicious layout. I could see a sub-culture of players easily forming, who specifically come up with combos that create unexpected endings and strategies. ...Or algorithms that do it for you. Good game overall. +1


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