Friday, November 4, 2011

MORE Gaming

Hey, a gaming post on my gaming blog!

PGWJ actually happened this past Wednesday, and it was pretty awesome.
Some old friends from college came over who I haven't seen in a bazillion years, AND we played Glen More! Twice!

So, Glen More is a pretty neat game. It is a collection of a whole bunch of little Euro mechanics in a single Scottish package. (Although, just as with many Eurogames, the theme doesn't matter).

My real only gripe with Glen More is the cube resources. A few times we had trouble telling between the Gray and White cubes in costs, and they do take away from the little bit of theme that there is. If Power Grid can have fuel that is at least roughly representative, then Glen More should have sheep that look like sheep. I might order those animeeples from Maydaygames after all.

The game itself sometimes feels like Carcassone (meeples, and tile-laying that needs to respect a river and road), but it also has trading mechanics (the market, which you can only use when necessary, so you can't deliberately monopolize a resource) and a very cool scoring system.
You get points based on the difference in how much of a Thing (chieftains, whiskey, and special locations) you have more than the person with the least.
So if you focus only on Whiskey and Distilleries, for example, then you're going to be giving away points to everyone else who has been collecting other stuff.
In the end, you actually lose significant points if you have too many tiles more than the guy with the least, which is a nice balancing factor.

The turn-order, which allows you to have an imbalance of tile numbers, is based on your meeples walking around in a perpetual circle. Really, it's easier (for me) to visualize it as one of those cartoon escape sequences, where the characters are constantly running and the path behind them is crumbling away...
The person at the end of the line gets to take a turn (pick up and activate tiles). If they're still at the end of the line, they get another turn, etc. If you jump too far ahead for a good tile, you'll be waiting around for your next turn. But if you take too many baby steps, those tiles had better net you more than 3 points each in the end.

I really like how it all fits together, and looking forward to playing it again. It even has built-in mechanics for playing with 2 players (a die that randomly eats tiles), although I'm not sure how well that plays. Worth a shot.

Glen More gets a GRRRRR on my arbitrary Ossian scale.


  1. When you say that, I think of this:

    And it has whiskey (probably whisky, given it's european) as a resource? Cool.

  2. Yes, the (weakly-linked) theme is Scottish clans, and whiskey is one of the resources (generally created by activating Distilleries with grain). The rulebook spells it "whiskey", but it's a translation from German rules, so the spelling is probably not based on an alcohol geek's precise differentiations between spellings.

  3. Heh,

    Man, those resource games are so thinky! I always end up wishing I had a spreadsheet handy.