Tuesday, December 7, 2010

I promise to stop with the Disabling Cain series

After this one, I think I'm going to put up a poll for the actual pre-Exodus game we're going to play.

Here is another idea to balance Blind Jump; instead of "The admiral draws only one Destination card":

Roll a die. On a 4 or less, draw and destroy an additional Civilian Ship and the Fleet jumps a distance of 0. Otherwise, the Admiral draws one Destination card and resolves it.

Simple as that, sort of like a (modifiable) 50% chance of drawing a worse version of Misjump.

Is this too strong for a Cylon Cain, though?

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