The XCOM project on Earth 10 has learned a lot from its predecessors.
Earth 5 and 9 were false starts. And a few parallel Earths gave up before the bitter end.
Earth 8 showed some promise, finally finding a soldier with potential for psychic abilities, mere days before the XCOM project folded, never even getting a chance to learn how to use these abilities.
Earth 10, not wanting to repeat history, has started out cautiously. Several months in, we have only seen two deaths: One by a surprise attack from a fast Chryssalid who took a fully healthy soldier and dropped her to the ground. The second death was that very soldier rising as a zombie and taking out her visceral hate on a fellow slightly-weakened soldier.
Research is going well. We have learned much about Overwatch, Smoke Grenades, and the finer points of using pistols, as well as favoring Panic Management over short-term Rewards when choosing which front to fight on.
Earth 10's XCOM program will continue its policy of caution and patience for as long as we can manage.
Of course, now that we have written up this status log, we are doomed.
Let's hope for the best.