First game with Exodus components, played on Martin Luther King Day.
Four players, several mechanical errors, but still a great experience.
The four players were:
Me - Tory - Human + "10 raiders or -1 Population" Personal Goal
Jen - Starbuck - Human
Matt - Caprica 6 - Salvage Their Equipment
Kevin - Gaeta - Final Five (Brig for looking) + Cylon
Mistake #1: I decided to prepare the game so we could get right into it when the guests arrived. I set up the Loyalty Deck for 8 players, not remembering to re-do it after we had a Cylon Leader. So there was an extra card in there.
Which we didn't discover until the sleeper phase.
We decided to leave it alone, and just not add a YANAC card during the first Execution to follow. (There hadn't been any Executions yet, and SPOILER: no successful executions for the rest of the game)
"Luckily", the Cylon card did come up at Sleeper Phase (in Kevin's hands), but the error did cast a little bit of doubt as to whether we had a Cylon at all (other than Matt) for a long time.
I unfortunately discovered Kevin's Final Five Loyalty early on, and was sent to the brig. So later on, even though we suspected him of being a Cylon, it was less than a good idea to check on him.
Post-sleeper phase, there was also an odd skillcheck which I think I spiked with an extra yellow card by accident (although I can't confirm it). It drew suspicion on me, but I pointed the finger at Kevin, saying a clever cylon would spike the check with yellow to draw suspicion to me. Turns out I was right, for the wrong reasons.
As Tory, I ended up drawing quite a bit of Blue cards after Quorum cards got played, and I had to be the grease monkey for some of the game.
But I must say, I still don't really "get" yellow cards, except for Investigative Committee. In all of my games of BSG, I have never played a Consolidate Power.
I think I'm done playing Political characters for awhile.
I should mention that we played this game with the Cylon Fleet option as well as Conflicted Loyalties, but left the Nebula in the box; that's being saved for TempleCon.
Matt spent quite a bit of time sitting on the Basestar Bridge pushing the jump track backwards, which partially contributed to the game lasting nearly 5 hours (!). Also, even without Cylon Attacks, we drew a whole lot of crises without jumps.
We had 10 Raiders on the board a few times, but I never found the right time to reveal my Goal, and Population was never running low.
Pegasus locations, for some reason, didn't get much use, except a few airlock attempts after we were sure that Gaeta was a Cylon.
At one point, Starbuck held all 3 titles.
Starbuck as CAG felt like playing Dominion, with all of her different sources of extra Actions.
Gaeta's Reveal power was "put a Centurion on the track", but he never Revealed. He spent several turns in the Brig (after he had used his OPG and gone back in), knowing he was a Cylon; he had some sort of plan he was never able to pull off.
In the end, with Morale and Fuel at 1, and Food somewhere in the red, but with Population in the blue, we Humans pulled off a win at a cost of 4 Pop. (-3, plus my personal goal failure).
I can't think of any other interesting moments; it was a 5 hour game, and lots of stuff happened (slowly), but I will add to this post if I think of anything else.
I will definitely say, the Cylon Fleet option is way better than the randomness of Cylon Attacks, and keeps both Pilots and Repair Monkeys much busier than they were before.
Exodus gets a GRRRRR for sure!