This was just a brain-dump of a thought I had. Feel free to skewer it.
(Cross-posted to BoardGameGeek)
People don't often suggest new skillcards, because it's really not the kind of game where you can just substitute a card like that in.
But I came up with this simple idea, and felt like sharing it with the peanut gallery.
Value: High (3/4/5? Maybe even 6?)
Movement: Move to a location on another ship. Roll a die. On a 6 or higher, put this card back into your hand. This ability is only usable if you are in a ship location.
Can't be played on New Caprica or while piloting (wording could be better about this), but _can_ be played in the Brig.
You won't Strategically Plan the roll (probably), because you might as well just discard the Strategic Planning to move.
It needs a high value because the movement ability isn't useful incredibly often.